> For the complete documentation index, see [llms.txt](https://matchnovaofficial.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://matchnovaofficial.gitbook.io/whitepaper/gamefi-system/dynamic-pricing-system.md).

# Dynamic Pricing System

The dynamic pricing system is an algorithm pioneered by the MatchNova Numerical Team, aiming to empower players with the pricing authority within the game. While we cannot disclose the detailed algorithm publicly, the core working principle of the dynamic pricing system is as follows:

1. In consumption scenarios where the dynamic pricing system is implemented, the more players utilize a particular feature, the more expensive it becomes.
2. In consumption scenarios where the dynamic pricing system is implemented, the fewer players utilize a particular feature, the cheaper it becomes.

The dynamic pricing system will be implemented after the WCC Token Generation Event (TGE), and it will bring changes to the way players consume in the game using the MCC+WCC model. [NFT Hero’s Level up](/whitepaper/gamefi-elements/nft-characters.md), [Gem’s upgrade](/whitepaper/gamefi-elements/gems-and-gem-sockets.md) and [NFT Hero’s Mint](/whitepaper/gamefi-elements/nft-mint-and-box-details.md) are the very first three features that dynamic pricing system will be implemented.

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